Seth Priebatsch: The game layer on top of the world

By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce. (Filmed at TEDxBoston.)

“Proud Princeton dropout” Seth Priebatsch runs SCVNGR, a mobile start-up trying to build the game layer on top of the world.

I’ve been doing a lot of reading up on gamification one for educational uses and to understand how to implement it. This game above tries to implement the gamfication of geography/world much in a similar respect to Four Square. Check this out: http://www.businessinsider.com/foursquare-slideshow-2012-8

My Notes

seth priebatsch 2010

4 game dynamics

to influence behaviour

Appointment dynamic

do something at a predefined time and a predefined task

farmville
vitality

(mentions points)

influence and status

experience points

level up

progression dynamic

85% completed on linked in… progress bar

communal discover

working together to solve problems

digg, darpa balloon challenge find a balloon and get a financial reward

http://www.ted.com/talks/lang/en/seth_priebatsch_the_game_layer_on_top_of_the_world.html

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About Chris Watson

http://vism.ag/inkplay

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